Computer Arts Practice

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ART302
Code
Term 2
Term
20
Credits
09
SCQF Level
2024/5
Year
School of Design and Informatics
Faculty

Description

This module will support the development of a specialist area of practice by challenging the student to design and undertake a creative project brief that will focus efforts on enhancing their understanding of a self-selected specialisation within the computer arts domain. Students will use this project as an opportunity to concentrate on three overarching objectives that serve to reinforce their independent practice and creative autonomy. Foremost, students will hone their existing practice by building on the fundamental artistic, design and technical skills that underpin their chosen specialisation. Secondly, students will engage with reflective processes to critically evaluate their personal abilities in order to identify skills or knowledge gaps, leading to a practice-led response that helps tackle these gaps. Lastly, through this project students will demonstrate effective project management skills such as planning and scoping and setting project expectations such as learning outcomes and deliverables, leading to a final well-presented portfolio of creative artefacts.

Abertay Attributes:

Through engaging with this module, students will develop the Intellectual, Personal, Professional, Digital and Active Citizen Abertay Attributes.

Intellectual: Students will be supported to develop skills in their chosen specialism. They will be supported to evaluate information critically and rigorously, and tackle uncertainty and information gaps with confidence and self-awareness.

Personal: Students will undertake activities as part of this module which will support them to be determined, ambitious, articulate, adaptable, self-reflective, resilient, practical, proactive, innovative, and enterprising.

Professional: Students will be supported to develop portfolios of professional development which will equip and motivate them to continue learning and professional development throughout their careers. ,

Digital: This module focuses on digital skill development as a tool for their analysis and practice. Students will be supported to develop digital fluency, knowledge, skills and confidence to embrace digital solutions. This will prepare them for the world of work and allow them to understand the likely impact of digital technology in their chosen subject and across contexts.

Be active citizens: the module will encourage students to consider personality in context and support them to be inclusive, globally conscientious, and socially respectful, and self-reflective. We will maintain and continuously develop awareness of their civic, ethical and environmental responsibilities.

Aims

To provide students with a key knowledge and skills to plan, manage and complete a project that develops their subject specialist skillset towards a professional level.

Learning Outcomes

By the end of this module the student should be able to:

  1. Plan, develop and undertake a specialist project that demonstrably advances practical skills relevant to the chosen field.
  2. Research and synthesise industry resources, production methods and professional practices during project development in order to advance specialist knowledge and practice.
  3. Engage with reflective practices to identify salient skills gaps and respond by developing appropriate creative practical activity around them.
  4. Produce a body of finalised artefacts and developmental works that summarise the total learning; presented to a high standard that is appropriate to the chosen practice.

Indicative Content

1 Production methods:

Analysis of key production methods and pipelines utilised by the creative sector.

2 Professional Contexts:

Introduction to the vital components of obtaining professional recognition and gainful employment.

3 Project Planning:

Insight and implementation of planning for project development and delivery.

4 Reflective Practice:

Form essential reflective discussions of the self by recognising and logging practice and processes used past and present.

5 Project Expectation Management

Review and evaluate project objectives at different stages to manage expectations for project delivery.

6 Specialist Practice

Evaluate the methods and techniques of relevant professionals in creative fields synonymous to the project. Extract valuable information and implement in project development.

Teaching and Learning MethodHours
Lecture9
Tutorial/Seminar0
Supervised Practical Activity24
Unsupervised Practical Activity0
Assessment85
Independent82

Guidance Notes

SCQF Level - The Scottish Credit and Qualifications Framework provides an indication of the complexity of award qualifications and associated learning and operates on an ascending numeric scale from Levels 1-12 with SCQF Level 10 equating to a Scottish undergraduate Honours degree.

Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.

Disclaimer

We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2024/5, and may be subject to change for future years.