3D Visualisation

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ART104
Code
Term 1
Term
20
Credits
07
SCQF Level
2024/5
Year
Design, Informatics and Business
Faculty

Description

In this module the student will learn about preproduction visualisation as an important process applied in the conception and visual development of entertainment productions such as games, film, and animation, etc. The student will be introduced to foundational 3D production processes and techniques necessary for successful communication of visual concepts, such as modelling, texturing, lighting, animation, and audio, etc. Students will develop their ability to design original assets that can be utilised in the creation of original ‘proof-of-concept’ visualisation videos. By applying their growing fundamental 3D skills, and employing relevant development processes, students will learn to produce time-based, narrative-driven visualisations in which they demonstrate their ability to create and manipulate assets that result in visually enticing and understandable 3D sequences.

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Abertay Attributes:

<ul>

<li>Intellectual :

Master their subject, understand how it is evolving, appreciate the importance of interdisciplinarity and recognise how what has been learned can be applied. </li>

<li>Professional :

Be equipped and motivated to continue learning and professional development throughout their careers.</li>

<li>Personal :

Be determined, ambitious, articulate, adaptable, self-reflective, resilient, practical, proactive, innovative and enterprising

  • Develop digital fluency, giving them knowledge, skills and confidence to embrace digital solutions
  • Be prepared for the world of work and understand the likely impact of digital technology in their chosen subject and across contexts.</li>

</ul>

Aims

To equip the student with the practical skills and knowledge base fundamental to the conception, development and production of an original time-based visualisation sequence created using industrial processes and software packages.

Learning Outcomes

By the end of this module the student should be able to:

  1. Source and interrogate a range of visual materials and evaluate their application to the development of new creative concepts
  2. Identify and apply a range of concept development processes pertinent to the incubation and refinement of new ideas.
  3. Identify and apply relevant 3D production techniques in the interpretation and realisation of design concepts as digital assets.
  4. Prepare and present a polished project portfolio which communicates the ability to prototype and visualise ideas as 3 dimensional representations.

Indicative Content

1 3D Design Contexts:

Understanding the formal elements of form, space, and light through study of art and design principles, theories and concepts relative to 3D digital design.

2 Principles of 3D Design:

Employ the principal concepts of 3D design from traditional, contemporary and industrial backgrounds.

3 Ideation for Design:

Employ ideation techniques that generate and communicate ideas clearly

4 Fundamental Processes of 3D Design:

Utilise key processes, methods, and workflows relative to 3D digital design and asset production.

5 Rendering for 3D Digital Design:

Understand and employ basic production rendering methods that can be used as a tool in the preproduction and visual development stages.

6 Visual Prototyping:

Design, iterate and assemble bespoke assets that assist the proof-of-concept objective,

7 Visual Prototyping:

Arrange and assemble 3D assets to prove concepts, developed through a process of iteration.

8 Image post-processing and clean-up for 3D Digital Design:

Export rendered images and moving images for post processing in alternative software packages to further enhance the proof-of-concept objective.

9 Exporting and migration for 3D Digital Design:

Produce and export completed sequences to a finalised and polished presentation.

Teaching and Learning MethodHours
Lecture9
Tutorial/Seminar0
Supervised Practical Activity24
Unsupervised Practical Activity0
Assessment84
Independent83

Guidance Notes

SCQF Level - The Scottish Credit and Qualifications Framework provides an indication of the complexity of award qualifications and associated learning and operates on an ascending numeric scale from Levels 1-12 with SCQF Level 10 equating to a Scottish undergraduate Honours degree.

Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.

Disclaimer

We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2024/5, and may be subject to change for future years.