Description
In this module, the student will learn about real-time asset production as a core process underpinning contemporary game development, VFX and interactive media. The student will be introduced to industry-standard pipelines and foundational workflows for the successful creation of game-ready assets, including high-poly sculpting, low-poly optimisation, UV mapping, baking, PBR texturing, real-time lighting, and engine/real-time rendering implementation. Students will develop their ability to plan, construct and present original assets that adhere to professional standards and are suitable for integration into real-time environments. By applying their growing technical and artistic skills and employing relevant development processes, students will learn to produce coherent asset showcases that demonstrate their ability to create, refine, and deploy assets using contemporary 3D toolsets and the lexicon of a professional in the field.
Abertay Attributes:
- Intellectual : Master their subject, understand how it is evolving, appreciate the importance of interdisciplinarity and recognise how what has been learned can be applied.
- Professional :
Be equipped and motivated to continue learning and professional development throughout their careers. - Personal :
Be determined, ambitious, articulate, adaptable, self-reflective, resilient, practical, proactive, innovative and enterprising- Develop digital fluency, giving them knowledge, skills and confidence to embrace digital solutions
- Be prepared for the world of work and understand the likely impact of digital technology in their chosen subject and across contexts.
Aims
To equip the student with the practical skills and knowledge base fundamental to the conception, development and production of an original time-based visualisation sequence created using industrial processes and software packages.
Learning Outcomes
By the end of this module the student should be able to:
- Source and interrogate a range of visual materials and evaluate their application to the development of new creative concepts
- Identify and apply a range of concept development processes pertinent to the incubation and refinement of new ideas.
- Identify and apply relevant 3D production techniques in the interpretation and realisation of design concepts as digital assets.
- Prepare and present a polished project portfolio which communicates the ability to prototype and visualise ideas as 3 dimensional representations.
Indicative Content
1 Principles of Realtime 3D Design:
Employ the principal concepts of 3D design from traditional, contemporary and industrial backgrounds.
2 Ideation for Design:
Employ ideation techniques that generate and communicate ideas clearly
3 Fundamental Processes of Realtime 3D Design:
Utilise key processes, methods, and workflows relative to 3D digital design and asset production.
4 Rendering for Realtime 3D Digital Assets:
Understand and employ basic production rendering methods that can be used as a tool in the preproduction and visual development stages.
5 Image post-processing and clean-up for 3D Digital Design:
Export rendered images and moving images for post-processing in alternative software packages to further enhance the proof-of-concept objective.
6 Exporting and migration for 3D Digital Design:
Produce and export completed renders to a finalised and polished presentation.
Workloads
| Teaching and Learning Method | Hours |
|---|---|
| Lecture | 9 |
| Tutorial/Seminar | 0 |
| Supervised Practical Activity | 24 |
| Unsupervised Practical Activity | 0 |
| Assessment | 84 |
| Independent | 83 |
Guidance Notes
SCQF Level - The Scottish Credit and Qualifications Framework provides an indication of the complexity of award qualifications and associated learning and operates on an ascending numeric scale from Levels 1-12 with SCQF Level 10 equating to a Scottish undergraduate Honours degree.
Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.
Disclaimer
We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2026/7, and may be subject to change for future years.