Description
This module will introduce students to Graphic Art in practice, providing them with introductory knowledge and skills required to undertake graphic design and artistic pursuits within fields such as games, comics and graphic novels. By building familiarity and ability with the principles of design, students will design and create their own original artwork in response to a module brief.
Aims
The aim of this Module is to provide the student with the opportunity and knowledge to experiment and utilise appropriate skills and processes in the creation of graphic artwork for different fields, such as games, comics and graphic novels. It aims to provide students with knowledge and practical challenges to support the development of their skills and ability within the practice of graphic art.
Learning Outcomes
By the end of this module the student should be able to:
- Explore, analyse and discuss the principals of visual arts, understanding and applying appropriate language within traditional and digital mediums.
- Apply and develop this knowledge through practical making, experimenting with digital mediums to demonstrate understanding of research-led practice.
- Communicate conceptual knowledge and practical techniques through critical making in both physical and virtual domains.
Indicative Content
1 The Principles of Design
Introduction to the Principles of Design, what they are and examples of how they have been used and applied across different fields.
2 Communication Through Graphic Design
Learn how Design Principles can be used to communicate information and narrative to a viewer/reader/player
3 Understanding of Design Style
Learn how to recognise and realise style within a Graphic Design context within different fields such as Games/Comics/Graphic Novels
4 Understanding Narrative, Branding through Graphic Design
Learn how Graphic Art can be used to communicate values and narrative meaning.
5 Font/Typography
Learn how Graphic Design Principles can be applied to Font
6 Saliency, Composition and Layout
Learn applied graphic design principles which contribute towards good practice within Composition and layout.
7 Presentation
Students will Digitally Present their work in response to the Module Brief
Teaching and Learning Method | Hours |
---|---|
Lecture | 8 |
Tutorial/Seminar | 0 |
Supervised Practical Activity | 12 |
Unsupervised Practical Activity | 12 |
Assessment | 84 |
Independent | 84 |
Guidance Notes
SCQF Level - The Scottish Credit and Qualifications Framework provides an indication of the complexity of award qualifications and associated learning and operates on an ascending numeric scale from Levels 1-12 with SCQF Level 10 equating to a Scottish undergraduate Honours degree.
Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.
Disclaimer
We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2024/5, and may be subject to change for future years.