Description
This module expands on the concepts of Applied Mathematics 1, on applied mathematics relevant to the Computer Games Technology programme.
Aims
The aim of this module is to provide the student with: an appreciation of the advanced ideas and techniques in applied mathematics relevant to Computer Games Technology.
Learning Outcomes
By the end of this module the student should be able to:
1. Use calculus methods to describe/approximate surfaces and to solve optimisation problems.
2. Use the ideas of homogeneous coordinate matrix transformations and quaternions for 3D rotations in computer graphics applications.
3. Use the rays and beams in the modelling of reflection, refraction and collision detection with regular shapes.
4. Solve problems in 1D involving variable acceleration and resistance.
5. Solve problems in 2D, including circular and simple harmonic motion; and elastic collisions.
Indicative Content
1 Calculus
First and second order partial differentiation. Extrema of two variable functions.
2 Matrix and Quaternion Transformations
3D matrix transformations: translation, scaling, rotation and reflection. Parallel and perspective projections. Complex numbers. Quaternions and their application to rotations about an axis.
3 Vector Curves and Surfaces
Vector geometry of curves and surfaces in space. Tangent planes and normals.
4 Ray Tracing
Intersection of rays with 3D surfaces. Tracing reflected and refracted rays of light in 3D using vectors.
5 Dynamics
Variable velocity and acceleration. Straight−line dynamics with variable forces (e.g. dependent on speed). Circular motion, simple harmonic motion. Oblique impact of objects in 2D.
Teaching and Learning Work Loads
Teaching and Learning Method | Hours |
Lecture | 24 |
Tutorial/Seminar | 24 |
Practical Activity | 0 |
Assessment | 80 |
Independent | 72 |
Total | 200 |
Guidance notes
SCQF Level - The Scottish Credit and Qualifications Framework provides an indication of the complexity of award qualifications and associated learning and operates on an ascending numeric scale from Levels 1-12 with SCQF Level 10 equating to a Scottish undergraduate Honours degree.
Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.
Disclaimer
We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2021/22 , and may be subject to change for future years.