Module details for Games for Change


The module will provide the opportunity to work in teams in order to develop game design concepts for serious applications.


The aim of this Module is to provide the student with : the knowledge, processes and techniques of game design and study examples of serious games that have been developed to benefit society.

Learning Outcomes

By the end of this module the student should be able to:

1.  Critically analyse texts and applications in a variety of media

2.  Work collaboratively with peers to analyse and critique their own and others’ ideas

3.  Undertake interdisciplinary team work, accountability, and communication

4.  Facilitate the exchange of knowledge and ideas across disciplines in order to develop creative solutions to complex problems.

Indicative Content

1 *

Overview of Games A brief history of games, game art and gamification

2 *

Games for Change Understanding how games can benefit society

3 *

Game Mechanics Deconstructing core components of popular game genres

4 *

Gameplay Constructs What is gameplay and how is this broken down and communicated within the game design

5 *

The Game Design Process Conceptualisation, iteration, phases of workflow

6 Header 6

Game Design Theory and Practice Identifying the elements within effective design and how they are implemented

7 *

Documenting the Design Interactive oriented design, technical design, capturing requirements

8 *

Business Models Exploring methods that can be used to generate revenue within the game design

Teaching and Learning Work Loads

Teaching and Learning Method Hours
Lecture 12
Tutorial/Seminar 0
Practical Activity 24
Assessment 82
Independent 82
Total 200

Guidance notes

SCQF Level - The Scottish Credit and Qualifications Framework provides an indication of the complexity of award qualifications and associated learning and operates on an ascending numeric scale from Levels 1-12 with SCQF Level 10 equating to a Scottish undergraduate Honours degree.

Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.


We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2021/22 , and may be subject to change for future years.