Module details for Studio Game Development

Description

This Module synthesises the client-based model of development employed by leading game studios, with students working to a set brief within a simulated work environment.

Aims

The aim of this Module is to support the student’s ability to prove their own professional value through the demonstrable ability to select, develop and deliver appropriate responses to a client brief.

Learning Outcomes

By the end of this module the student should be able to:

1.  Appraise, assess and evaluate suitable methodological approaches to game development within a professional context.

2.  Critically defend their practice.

3.  Justify their role within a game development team.

Indicative Content

1 The game development lifecycle.

Team formation, concept pitch, concept document, game design document, product prototyping, production management, deadlines, resources.

2 Recording progress.

Individual and team logs and reports, meetings, minutes, agendas, presentations, communication technologies.

3 Interfacing with team members:

Identifying problems, conflict resolution, team building.

4 Reflection.

Professional practice, identifying strengths, weaknesses, opportunities and threats, analysing the development processes, reflecting and moving forward with the next project.

5 Artefact creation.

Software, hardware, game engines, tools.

6 Team management

Traditional and agile development techniques.

Teaching and Learning Work Loads

For session 2020/21 the expectation is that the teaching and learning hours stated in this descriptor will form a mix of synchronous and asynchronous student/staff activity, with the majority of this being online. The exact pattern of this activity is likely to vary from the standard face-to-face hours listed below but the overall student effort remains the same. Up-to-date information on the delivery of the module can be found on the relevant module MLS site and on your student timetable.

Teaching and Learning Method Hours
Lecture 0
Tutorial/Seminar 24
Practical Activity 0
Assessment 480
Independent 96
Total 600



Guidance notes

SCQF Level - The Scottish Credit and Qualifications Framework provides an indication of the complexity of award qualifications and associated learning and operates on an ascending numeric scale from Levels 1-12 with SCQF Level 10 equating to a Scottish undergraduate Honours degree.

Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.


Disclaimer

We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2020/21 , and may be subject to change for future years.