This module requires students to be part of a team that apply their skills in the critical analysis, evaluation and synthesis of a professionally aligned video game. This will include being actively involved in the concept development and game design as well as taking a central technical role in its development.
The aim of this Module is to provide the student with an opportunity to demonstrate their ability to operate at a professional level of games development and to show their ability to critically review and consolidate their working practices within a team environment.
By the end of this module the student should be able to:
1. Play an active part in a development team as a programmer
2. Demonstrate the development pipeline as part of the indicative content and how to manage assets from creation to in-game
3. Reflect upon the team's performance in meeting the challenges set to it and to suggest remedies for future projects
4. Reflect upon the team’s techniques in developing the game design and to suggest remedies for future projects.
1 Game Development Approaches
concepts, design, development, publishing, genres, delivery technologies.
2 Concept Design
concept creation, creativity, terminologies, core design, game description, presentation, market.
3 The Development Team
roles, responsibilities, meetings & minutes, The Producer, artists, musicians, coders, testing & QA, inter-personal communication, team-building.
4 Game Architecture
game loop, object oriented modelling, event modelling, mapping between documents, databases, networking.
5 Level Design
space, time, lighting, sound, the level designer (person), the level designer (software).
Teaching and Learning Work Loads
|Teaching and Learning Method||Hours|
SCQF Level - The Scottish Credit and Qualifications Framework provides an indication of the complexity of award qualifications and associated learning and operates on an ascending numeric scale from Levels 1-12 with SCQF Level 10 equating to a Scottish undergraduate Honours degree.
Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.
We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2021/22 , and may be subject to change for future years.