Description
This module develops student skills in the use of game engines with an emphasis on the creation of game content and levels underpinned by level design theory and practice.
Aims
The aim of this module is to provide the student with the theoretical, practical, and technical knowledge required to utilise game engines and operate as an effective level designer.
Learning Outcomes
By the end of this module the student should be able to:
1. Utilise core game engine functionality and tools for game development.
2. Develop custom logic and entities for use in game development.
3. Demonstrate an appreciation for level design theory through the development of game levels utilising a prominent game engine.
Indicative Content
1 Terminology and concepts
Common aspects and features of game engines.
2 Editing systems
Creating custom geometry, terrain etc. with in-engine tools.
3 Scripting game logic
Adding interaction to a level.
4 Physics
Creating custom physics interactions.
5 Interface
Creating and editing user interfaces.
6 Content
Importing art and audio content.
7 Cameras
Working with cameras, animating and switching between cameras, cut-scenes.
8 Spatial and lighting design
Considering appropriate theories for spatial layout, composition, lighting etc.
9 User experience
Considering the user journey, playtesting, iteration.
Teaching and Learning Work Loads
For session 2020/21 the expectation is that the teaching and learning hours stated in this descriptor will form a mix of synchronous and asynchronous student/staff activity, with the majority of this being online. The exact pattern of this activity is likely to vary from the standard face-to-face hours listed below but the overall student effort remains the same. Up-to-date information on the delivery of the module can be found on the relevant module MLS site and on your student timetable.
Teaching and Learning Method | Hours |
Lecture | 9 |
Tutorial/Seminar | 0 |
Practical Activity | 24 |
Assessment | 80 |
Independent | 87 |
Total | 200 |
Guidance notes
SCQF Level - The Scottish Credit and Qualifications Framework provides an indication of the complexity of award qualifications and associated learning and operates on an ascending numeric scale from Levels 1-12 with SCQF Level 10 equating to a Scottish undergraduate Honours degree.
Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.
Disclaimer
We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2020/21 , and may be subject to change for future years.