Module details for Programming Animation Systems

Description

There is a wide range of techniques used to create animation in computer graphics suitable for real-time applications. In this module, students will develop their knowledge and understanding of these techniques and focus on the development of their technical skills to create animation systems across 2D and 3D computer graphics applications.

Aims

The aim of this module is to enable students to implement software that can create animation that combines a range of current animation techniques.

Learning Outcomes

By the end of this module the student should be able to:

1.  Identify and understand current animation techniques used in computer animation and games.

2.  Evaluate the use of animation techniques for real-time applications. eg computer games

3.  Develop an animation system that is both data-driven and procedurally driven.

4.  Investigate emerging techniques used to create animation.

Indicative Content

1 Animation Content Pipelines

Examine how 2D and 3D animation assets are created and converted for use in computer game applications.

2 2D Animation

Explore how 2D animation techniques are implemented including sprite animation, its limitations and skeletal animation.

3 3D Animation

Explore how 3D animation techniques are implemented including skeletal animation and using morph targets.

4 Procedural Animation

Use programming techniques to create animation procedural. Including physics-based animation and inverse kinematics.

Teaching and Learning Work Loads

Teaching and Learning Method Hours
Lecture 10
Tutorial/Seminar 10
Practical Activity 38
Assessment 80
Independent 62
Total 200



Guidance notes

SCQF Level - The Scottish Credit and Qualifications Framework provides an indication of the complexity of award qualifications and associated learning and operates on an ascending numeric scale from Levels 1-12 with SCQF Level 10 equating to a Scottish undergraduate Honours degree.

Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.


Disclaimer

We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2021/22 , and may be subject to change for future years.