Module details for Applied Game Technologies


Through a series of lectures and practical sessions, students will be exposed to emerging technology trends used in computer games development and develop and apply techniques using existing technologies to explore these trends.


The aim of this module is to enable students to look at the use of existing technologies currently used in computer games development and seek out opportunities for innovation with the field.

Learning Outcomes

By the end of this module the student should be able to:

1.  Identify and critically evaluate the use of emerging technologies within computer games development.

2.  Demonstrate and critically evaluate the application of existing and emerging technologies through application development.

3.  Investigate appropriate areas of research and conceptualise their use within computer games development.

4.  Formulate potential new areas of technological development based on current trends.

Indicative Content

1 Human Computer Interface

Input devices and methods of interaction with gaming platforms.

2 Visualisation

Programming techniques applicable to modern video graphics hardware.

3 Platform

Emerging hardware platforms used for computer games development.

4 Innovation

Enquiry based activity into technologies beyond that which is currently used for computer games development.

5 Designing Gameplay in Augmented Reality

Marker detection. Game object parenting and situating. Design of appropriate gameplay.

6 Markerless Scene Mapping

Use of scene mapping library. Exploration of framework choice. Design of appropriate gameplay.

Teaching and Learning Work Loads

Teaching and Learning Method Hours
Lecture 8
Tutorial/Seminar 8
Practical Activity 24
Assessment 80
Independent 90
Total 210

Guidance notes

SCQF Level - The Scottish Credit and Qualifications Framework provides an indication of the complexity of award qualifications and associated learning and operates on an ascending numeric scale from Levels 1-12 with SCQF Level 10 equating to a Scottish undergraduate Honours degree.

Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.


We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2021/22 , and may be subject to change for future years.