Through a series of lectures and practical sessions, students will be exposed to emerging technology trends used in computer games development and develop and apply techniques using existing technologies to explore these trends.
The aim of this module is to enable students to look at the use of existing technologies currently used in computer games development and seek out opportunities for innovation with the field.
By the end of this module the student should be able to:
1. Identify and critically evaluate the use of emerging technologies within computer games development.
2. Demonstrate and critically evaluate the application of existing and emerging technologies through application development.
3. Investigate appropriate areas of research and conceptualise their use within computer games development.
4. Formulate potential new areas of technological development based on current trends.
1 Human Computer Interface
Input devices and methods of interaction with gaming platforms.
Programming techniques applicable to modern video graphics hardware.
Emerging hardware platforms used for computer games development.
Enquiry based activity into technologies beyond that which is currently used for computer games development.
5 Designing Gameplay in Augmented Reality
Marker detection. Game object parenting and situating. Design of appropriate gameplay.
6 Markerless Scene Mapping
Use of scene mapping library. Exploration of framework choice. Design of appropriate gameplay.
Teaching and Learning Work Loads
|Teaching and Learning Method||Hours|
SCQF Level - The Scottish Credit and Qualifications Framework provides an indication of the complexity of award qualifications and associated learning and operates on an ascending numeric scale from Levels 1-12 with SCQF Level 10 equating to a Scottish undergraduate Honours degree.
Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.
We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2021/22 , and may be subject to change for future years.