Module details for Games Programming

Description

An introduction to the programming concepts and techniques for developing games.

Aims

The aim of this Module is to provide the student with : The aim of this module is to provide the student with knowledge of the underlying structure of computer games applications and explore the techniques used in their development.

Learning Outcomes

By the end of this module the student should be able to:

1.  Explain the processes involved in developing software for computer games.

2.  Describe the core elements of computer organisation common to all modern games systems.

3.  Apply development tools to the creation of computer games applications.

4.  Apply the structure of a games application.

5.  Develop a 2D games application.

Indicative Content

1 Structure of a Games Program:

Explain the structure and architecture of a games program.

2 Development Process:

The processes involved in developing games applications.

3 Development Tools

The use of tools necessary for developing games applications.

4 Computer Games System Architecture:

Principal components specific to games system architecture and what they do, bus interconnections, graphics card, audio hardware

5 Graphic Sprites

The use of 2D sprites, and sprite animation in a games application.

6 Input Systems

Use of keyboard and mouse input.

7 Audio

The use of sound samples and background music in a games application.

8 Game Logic

How to implement game logic fundamentals to create gameplay.

Teaching and Learning Work Loads

For session 2020/21 the expectation is that the teaching and learning hours stated in this descriptor will form a mix of synchronous and asynchronous student/staff activity, with the majority of this being online. The exact pattern of this activity is likely to vary from the standard face-to-face hours listed below but the overall student effort remains the same. Up-to-date information on the delivery of the module can be found on the relevant module MLS site and on your student timetable.

Teaching and Learning Method Hours
Lecture 12
Tutorial/Seminar 0
Practical Activity 24
Assessment 80
Independent 84
Total 200



Guidance notes

SCQF Level - The Scottish Credit and Qualifications Framework provides an indication of the complexity of award qualifications and associated learning and operates on an ascending numeric scale from Levels 1-12 with SCQF Level 10 equating to a Scottish undergraduate Honours degree.

Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.


Disclaimer

We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2020/21 , and may be subject to change for future years.