Module details for Cinematic Animation


This module is designed to enhance student’s conception of advanced art practices and time based animated sequences in relation to target audience, and their application of specialist animation techniques in a two or three dimensional animation sequence


The aim of this Module is to provide the student with the knowledge, skills and understanding to conceive, develop and produce a sophisticated artefact or expressive animated piece

Learning Outcomes

By the end of this module the student should be able to:

1.   Underpin creative practice with an understanding of the contextual, commercial, technological and creative issues in the chosen field of specialisation

2.  Demonstrate the ability to iterate critique and evaluate the work throughout development and appropriately communicate concepts and/or ideas.

3.  Utilise a range of traditional and/or digital techniques to conceive, develop and produce a sophisticated artefact or animation sequence

Indicative Content

1 Developing Story Worlds

Conceive, refine and visually develop environments, characters and narratives for animated scenarios.

2 Visualising Narratives

Apply appropriate animation pre-production techniques, including storyboarding to visualise and iterate upon narrative.

3 Adding Time to Stories

Experiment with the addition of time and where appropriate, audio to storyboards to create animatic versions which explore clarity of action, narrative and character for an animated sequence.

4 Verbal vs. Non-verbal Storytelling

Practially explore how to tell stories and express emotion through voice, gesture, posture and facial expressions.

5 Sound in Animation

Analyse and practically explore the use of sound as a narrative device in animated sequences.

6 Advanced Animation Techniques

Analyse theories relating to expression, including facial expression, body language and gesture. Interpret the relationship between these elements and verbal communication within animation examples.

7 Experimental Animation: Movement and Expression

Critically evaluate experimental animations which utilise movement, colour, and sound to express themes and ideas to a viewer. Interpret meaning and explore the application of such techniques in own work.

Teaching and Learning Work Loads

Teaching and Learning Method Hours
Lecture 9
Tutorial/Seminar 0
Practical Activity 26
Assessment 82
Independent 83
Total 200

Guidance notes

SCQF Level - The Scottish Credit and Qualifications Framework provides an indication of the complexity of award qualifications and associated learning and operates on an ascending numeric scale from Levels 1-12 with SCQF Level 10 equating to a Scottish undergraduate Honours degree.

Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.


We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2021/22 , and may be subject to change for future years.