Description
This module aims to develop students understanding of the relationship between written story, performance and visual storytelling in animated sequences. Students will explore narrative and acting theory in relation to the creation of an animated performance, and will test these ideas through the creation of and iteration upon animated sequence(s). The module is primarily aimed at animation practitioners wishing to develop expressive animated character performances.
Aims
The aim of this Module is to develop students understanding and practical execution of animated character performance as an expressive contextualised form of communication.
Learning Outcomes
By the end of this module the student should be able to:
1. Demonstrate critical understanding of relationships between narrative context, character and performance for animation purposes
2. Examine, evaluate and synthesise animation and acting techniques which imbue personality upon a digital character through visual enquiry and iterative practice
3. Generate a portfolio that demonstrates development of complex personalities within an animated context
Indicative Content
1 Narrative Context
Explore and apply narrative concepts and processes relating to story development for an animated character performance.
2 Animation Context
Explore and develop an animated character performance in a narrative context.
3 Observational Context
Develop and apply skills for observation from life to an animated performance.
4 Pre-Production
Develop appropriate pre-production documentation to support the development of a character performance in a narrative context, such as story beats, storyboards and animatics.
5 Believable Movement
Express believable motion, weight, balance and expressive potential through drawing, planning thumbnails and in animated performances.
6 Performance-Animator as Actor
Explore the thinking character through observational drawing and performance. Develop technical and conceptual abilities to apply these concepts in the creation of animated performances.
7 Non-Verbal Communication
Explore the use and varying degrees of exaggeration of body language, gesture, and facial expression as communicative devices within an animated performance
8 Dialogue
Explore the development, utilisation and refinement of effective and convincing dialogue in an animated performance.
9 Acting for Camera
Demonstrate the dramatic use of the visual frame within which the performance occurs. Apply directorial camera techniques demonstrating understanding of film language and cinematography to visually support the performance.
10 Presentation
Iterate upon, finalise and compile animated performance(s) to best showcase contextual understanding and practical skills development
Teaching and Learning Work Loads
Teaching and Learning Method | Hours |
Lecture | 10 |
Tutorial/Seminar | 0 |
Practical Activity | 26 |
Assessment | 84 |
Independent | 80 |
Total | 200 |
Guidance notes
SCQF Level - The Scottish Credit and Qualifications Framework provides an indication of the complexity of award qualifications and associated learning and operates on an ascending numeric scale from Levels 1-12 with SCQF Level 10 equating to a Scottish undergraduate Honours degree.
Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.
Disclaimer
We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2021/22 , and may be subject to change for future years.