Module details for 3D Production Methods

Description

This module develops abilities and awareness within the field of 3D art asset creation, and in doing so equips students to develop their own strategies for independent learning within this broad subject area.

Aims

The aim of this Module is to provide the student with the ability to identify and utilise appropriate 3D techniques and processes in the creation of artefacts for Games, Illustration, Animation, Digital Media and 3D Prints.

Learning Outcomes

By the end of this module the student should be able to:

1.  Discover and explore the opportunities, terminologies and techniques offered by 3D Digital modelling, rendering software and advanced technologies.

2.  Create 3D digital assets for specific underlying developmental and artistic goals.

3.  Scrutinise the use of 3D Production methods and technologies in the development of narrative concepts.

4.  Dissect environmental, architectural and product design inspiration to enhance the authenticity and inform the creation of virtual environments.

5.  Develop a broad awareness of any future technologies and developments that are likely to present opportunities for innovation, or otherwise impact on their own practice.

Indicative Content

1 Polygon Modelling

Core Polygon modelling techniques for the creation of digital artefacts.

2 Digital Sculpting

Core Sculpting techniques for the creation of digital artefacts. Core NURBS modelling techniques for the creation of digital or analogue artefacts.

3 Textures and materials

The use of textures and materials for specific processes and goals.

4 Lighting and Camera implementation.

Explanation of the properties of light and lighting/camera set-up

5 Virtual Environments

Creation of 3D environments, displaying an awareness of form, function and design.

6 Implementation

Implementation and application of 3D processes within the development and realisation of creativity, conceptualisation and imagination.

7 Technologies.

The new and evolving technologies in this discipline, and the manner in which they affect practice.

8 Interpretation

Demonstrate visual analysis skills as they flow into visual interpretation.

Teaching and Learning Work Loads

Teaching and Learning Method Hours
Lecture 10
Tutorial/Seminar 0
Practical Activity 24
Assessment 84
Independent 84
Total 202



Guidance notes

SCQF Level - The Scottish Credit and Qualifications Framework provides an indication of the complexity of award qualifications and associated learning and operates on an ascending numeric scale from Levels 1-12 with SCQF Level 10 equating to a Scottish undergraduate Honours degree.

Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.


Disclaimer

We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2021/22 , and may be subject to change for future years.