In 3D Digital design, the student will be introduced to foundational 3D techniques such as modelling, texturing and lighting, to help conceive and design many types of 3D asset which can be assembled and used to create ‘proof-of-concept’ demonstration videos, making their ideas visually enticing and understandable to applicable audiences.
The aim of this module is to introduce students to the fundamental principles of 3D digital design for a range of image making purposes. Students will use these skills and processes to execute a project which demonstrates their ability to utilise their developing 3D skills to prototype and visualise concepts and ideas.
By the end of this module the student should be able to:
1. Source and interrogate a range of visual materials and evaluate their application to the development of new creative concepts
2. Identify and apply a range of concept development processes pertinent to the incubation and refinement of new ideas.
3. Identify and apply relevant 3D production techniques in the interpretation and realisation of design concepts as digital assets.
4. Prepare and present a polished project portfolio which communicates the ability to prototype and visualise ideas as 3 dimensional representations.
1 3D Design Contexts:
Understand the formal elements of form and space through study of art histories relative to 3D digital design including sculpture, architecture, spatial arts and virtual spaces.
2 Principles of 3D Design:
Employ principle concepts of 3D design from traditional, contemporary and industrial backgrounds.
3 Drawing for Design:
Employ drawing techniques which help communicate ideas clearly
4 Fundamental Processes of 3D Design:
Utilise key processes, methods and pipelines relative to 3D digital design and asset production.
5 Rendering for 3D Digital Design:
Understand and employ basic rendering methods which can be used as a tool in the concept development process.
6 Exporting and migration for 3D Digital Design:
Review and evaluate methods for passing projects between software packages
7 Visual Prototyping:
Arrange and assemble 3D assets to prove concepts, developed through a process of iteration.
8 Image post-processing and clean-up for 3D Digital Design:
Export rendered images and moving images for post processing in alternative software packages to further enhance the proof-of-concept objective.
Teaching and Learning Work Loads
For session 2020/21 the expectation is that the teaching and learning hours stated in this descriptor will form a mix of synchronous and asynchronous student/staff activity, with the majority of this being online. The exact pattern of this activity is likely to vary from the standard face-to-face hours listed below but the overall student effort remains the same. Up-to-date information on the delivery of the module can be found on the relevant module MLS site and on your student timetable.
|Teaching and Learning Method||Hours|
SCQF Level - The Scottish Credit and Qualifications Framework provides an indication of the complexity of award qualifications and associated learning and operates on an ascending numeric scale from Levels 1-12 with SCQF Level 10 equating to a Scottish undergraduate Honours degree.
Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.
We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2020/21 , and may be subject to change for future years.