This module will focus on developing the student's observation of motion as well as developing the student's ark skills in relation to animation. Technical and aesthetic factors central to the generation of convincing animated objects will be introduced.
The aim of this Module is to provide the student with an understanding of motion and its varying application to digital imagery in 2D mediums.
By the end of this module the student should be able to:
1. Utilise traditional drawing skills to extend understanding of anatomy, balance, force and movement with reference to animation.
2. Utilise traditional drawing skills to extend understanding of anatomy, balance, force and movement with reference to animation.
3. Define and apply the classical principles of animation, physical laws and mechanics of motion in the creation of an animated digital art piece.
1 Drawing for animation:
Extend understanding of anatomy, form and movement through life drawing to create dynamic poses for animation purposes.
2 Planning for Animation
Apply appropriate pre-production and planning techniques, including time charts, thumbnails and storyboards.
3 Timing for Animation
Experiment with timing to create clear, readable actions with consideration as to how these may be interpreted by an audience.
4 Body Mechanics
Analyse and practically explore believable weight and interconnectivity of aspects of an animated form.
5 Non-Character Based Movement
Apply force, weight and timing techniques to non-character-based animation.
6 Real-world/Animated Physics
Explore the difference between physical actions in the real world and in animated scenarios of varying levels of stylisation and exaggeration.
7 Basic audio
Analyse the effective use of audio to aid motion.
8 Application of Amimation
Define and practically explore the different applications of 2D animation.
Teaching and Learning Work Loads
For session 2020/21 the expectation is that the teaching and learning hours stated in this descriptor will form a mix of synchronous and asynchronous student/staff activity, with the majority of this being online. The exact pattern of this activity is likely to vary from the standard face-to-face hours listed below but the overall student effort remains the same. Up-to-date information on the delivery of the module can be found on the relevant module MLS site and on your student timetable.
|Teaching and Learning Method||Hours|
SCQF Level - The Scottish Credit and Qualifications Framework provides an indication of the complexity of award qualifications and associated learning and operates on an ascending numeric scale from Levels 1-12 with SCQF Level 10 equating to a Scottish undergraduate Honours degree.
Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.
We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2020/21 , and may be subject to change for future years.