Module details for Technology for Sports Coaching

Description

The overall purpose of this module is to develop students’ understanding of the uses of technology in sports coaching and the legal and professional obligations that comes with this. This will be achieved by exploring the practical applications of technology to enhance learning, performance and administration. Students will learn to use various technologies in applied environments and evaluate the effectiveness of these technologies in terms of cost and benefit.

Aims

The aim of this Module is to provide the student with an critical understanding of the use technology to enhance sports coaching.

Learning Outcomes

By the end of this module the student should be able to:

1.  Display an understanding of a range of applications of technology to sports coaching.

2.  Show an awareness of legal and professional obligations regarding the use of technology in sports coaching.

3.  Practically demonstrate a range of technology in applied coaching environments.

4.  Critically evaluate the use of technology in sports coaching across a range of factors such as cost, risk and usefulness.

Indicative Content

1 The use of professional sport science technologies for training and performance.

The students will use a variety of professional sport science equipment (e.g., light gates, force transducers, lamppost cameras, 2D high speed motion analysis). They will explore how this equipment is used; the data analysed, and evaluate the usefulness of this in contrast to the cost, risk and time-consumption/distraction of this equipment.

2 The use of Applications and publically available tools

The students will use a variety of free or cheaply available software and applications (e.g., Video analysis, barbell trackers, admin tools). They will explore how this equipment is used; the data analysed, and evaluate the usefulness of this in contrast to the cost, risk and time-consumption/distraction of this equipment.

3 Legal and professional obligations

The students will learn about the legal/professional factors they need to consider when using technology (e.g., GDPR, consent, codes of conduct, 3rd party use of data). They will discuss how this influences the uses of technology and how this factors into their overall evaluation of the usefulness of technology (cost/risk/benefit).

4 Sports coaching contexts

The students will discuss how various contexts factor into their overall evaluation of the usefulness of technology. They will consider elements such as performance level, sport-type, participant age, coaching style, session objectives etc. and how they alter the cost/risk/benefit ratio.

5 Future proofing

The students will consider how technology has changed over the last 10-years (e.g., cost, availability, validity). Students will contemplate about how technology may continue to develop and how this could influence sports coaching and the decisions to invest in technology.

Teaching and Learning Work Loads

Teaching and Learning Method Hours
Lecture 0
Tutorial/Seminar 14
Practical Activity 28
Assessment 40
Independent 118
Total 200



Guidance notes

SCQF Level - The Scottish Credit and Qualifications Framework provides an indication of the complexity of award qualifications and associated learning and operates on an ascending numeric scale from Levels 1-12 with SCQF Level 10 equating to a Scottish undergraduate Honours degree.

Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.


Disclaimer

We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2021/22 , and may be subject to change for future years.