SCQF Level: 06
Module Code: MPP002
Credit Value: 0
Term: Term 2
School: School of Arts, Media and Games
This module will provide an introduction to the academic and industry culture the MPPOP students will be joining, through a focus on both communicative and intercultural competence.
This module is intended to introduce students to the specialised multicultural environment of both the MProf programme and the games industry, and to the technical vocabulary, both academic and games-related, required for this. It will do this through examination of relevant aspects of language and culture, including language variation, the role of language in collaborative work, and language and narratives, using critical discourse analysis. Students will be required to produce a range of work in both written and oral form; they will also be encouraged to reflect on their own language use and cultural assumptions and to use this reflection to develop linguistic and rapport management strategies for use during the MProf in Computer Games Development.
By the end of this module the student should be able to:
1. Demonstrate a level of communicative competence in both spoken and written English appropriate for MProf study
2. identify and evaluate key linguistic aspects of their academic and industry discourse communities
3. Work collaboratively with peers to analyse and critique their own and others’ communication
4. Demonstrate an understanding of their own intercultural competence, as well as strategies to address challenging situations
1 Language and power structures
“Good English”: the role of standardisation and hierarchies; code-switching; choosing language. Scots: history, controversy and its current role. Global Englishes: English as a lingua franca and what this means for games developers.
2 Academic and Industry culture
Roles, responsibilities and expectations in different communities. Transitions and challenges; strategies for problem-solving.
3 Looking past the “surface”: language and manipulation
Presenting evidence – statistics and proof. The ethics of communication – intellectual property, plagiarism and attribution. Identifying bias and manipulation.
4 Language in narratives
One narrative, many genres – The Walking Dead. One narrative across time – Heart of Darkness.
Statement on Teaching, Learning and Assessment
This module will be delivered through lectures and tutorial discussions. Due to the nature of the programme, some of these lectures will be given in person by Abertay teaching staff, while others will be recorded and hosted online for students to access. In the same way, some tutorials will be held on campus while others will be held through virtual learning spaces, as appropriate to this level of study. Lectures will introduce key concepts, and tutorials will provide opportunities for students to evaluate these and to relate their own experience and practice to theory. Students will be expected to access reading material and to interact with one another through the virtual learning environment. Students will also be expected to source further reading beyond the reading list provided. The module will complement MPPOP1 and MPPOP3. Assessment will be through a group presentation and a portfolio of work, to be completed throughout the module in order to encourage students write in reflective, academic and professional styles, with feedback and feed-forward from their peers and tutors. There will also be two final exams designed to allow students to demonstrate the intercultural and communicative skills gained during the module and their own readiness for the MProf. All oral assessments will be video-recorded and drafts of written work will also be required to be collected in the student’s portfolio.
Teaching and Learning Work Loads
|Supervised Practical Activity||0|
|Unsupervised Practical Activity||0|
Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.