Description
This module covers the basic concepts of applied mathematics relevant to the Computer Games Technology programme.
Aims
The aim of this module is to provide the student with: the basic ideas and techniques in applied mathematics relevant to Computer Games Technology.
Learning Outcomes
By the end of this module the student should be able to:
1. Use standard functions and approximations to solve problems involving rates of change by calculus methods.
2. Apply matrix transformations and vector methods for use in 2- and 3- dimensional space.
3. Apply the basic kinematics equations to solve problems in dynamics.
4. Apply Newtonian concepts involving forces, momentum, impulse and energy to formulate and solve resulting models.
Indicative Content
1 Calculus
Rates of change, derivatives of standard functions. Rules for derivatives of sums, products, quotients and composite functions. Higher derivatives and applications. Indefinite and definite integrals − integration methods. Application to areas, mean values, etc.
2 Geometry
Plane coordinate geometry of lines, circles and conic sections. Vectors in 2 and 3 dimensions, scalar and vector products − use in projection and 3D geometry.
3 Matrices and Transformations
Basic matrix operations, determinants, inverses. Solving linear equations by matrix inverse. Matrix transformations of the plane − translations, scalings, rotations and reflections. Homogeneous coordinates.
4 Kinematics in a straight line
Newton's laws of motion. Momentum and impulse, collision of bodies (1−dimensional, elastic and inelastic). Kinetic and potential energy, elastic strings. Work and Power. Coplanar forces. Friction.
Teaching and Learning Work Loads
Teaching and Learning Method | Hours |
Lecture | 24 |
Tutorial/Seminar | 24 |
Practical Activity | 0 |
Assessment | 80 |
Independent | 72 |
Total | 200 |
Guidance notes
SCQF Level - The Scottish Credit and Qualifications Framework provides an indication of the complexity of award qualifications and associated learning and operates on an ascending numeric scale from Levels 1-12 with SCQF Level 10 equating to a Scottish undergraduate Honours degree.
Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.
Disclaimer
We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2021/22 , and may be subject to change for future years.