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Module Catalogue

SCQF Level: 08  

Module Code: ELE002

Credit Value: 20  

Year: 2017/8

Term: Term 2

School: School of Arts, Media and Games

Description

The module will provide the opportunity to work in teams in order to develop game design concepts for serious applications.

Aims

The aim of this Module is to provide the student with : the knowledge, processes and techniques of game design and study examples of serious games that have been developed to benefit society.

Learning Outcomes

By the end of this module the student should be able to:

1.  Critically analyse texts and applications in a variety of media

2.  Work collaboratively with peers to analyse and critique their own and others’ ideas

3.  Undertake interdisciplinary team work, accountability, and communication

4.  Facilitate the exchange of knowledge and ideas across disciplines in order to develop creative solutions to complex problems.

Indicative Content

1 *

Overview of Games A brief history of games, game art and gamification

2 *

Games for Change Understanding how games can benefit society

3 *

Game Mechanics Deconstructing core components of popular game genres

4 *

Gameplay Constructs What is gameplay and how is this broken down and communicated within the game design

5 *

The Game Design Process Conceptualisation, iteration, phases of workflow

6 Header 6

Game Design Theory and Practice Identifying the elements within effective design and how they are implemented

7 *

Documenting the Design Interactive oriented design, technical design, capturing requirements

8 *

Business Models Exploring methods that can be used to generate revenue within the game design

Statement on Teaching, Learning and Assessment

The seminars will assist students in developing an understanding of games for change and game design concepts. A minimum of 60% of class contact time will be spent on enquiry based project work. Workshops will be a mix of supervised and unsupervised practical activity

Teaching and Learning Work Loads

Total 200
Lecture 12
Tutorial/Seminar 0
Supervised Practical Activity 12
Unsupervised Practical Activity 12
Assessment 82
Independent 82

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Guidance notes:

Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.

Disclaimer: We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2017/18 , and may be subject to change for future years.

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