The module will provide the opportunity to work in teams in order to develop game design concepts for serious applications.
The aim of this Module is to provide the student with : the knowledge, processes and techniques of game design and study examples of serious games that have been developed to benefit society.
By the end of this module the student should be able to:
1. Critically analyse texts and applications in a variety of media
2. Work collaboratively with peers to analyse and critique their own and others’ ideas
3. Undertake interdisciplinary team work, accountability, and communication
4. Facilitate the exchange of knowledge and ideas across disciplines in order to develop creative solutions to complex problems.
Overview of Games A brief history of games, game art and gamification
Games for Change Understanding how games can benefit society
Game Mechanics Deconstructing core components of popular game genres
Gameplay Constructs What is gameplay and how is this broken down and communicated within the game design
The Game Design Process Conceptualisation, iteration, phases of workflow
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Game Design Theory and Practice Identifying the elements within effective design and how they are implemented
Documenting the Design Interactive oriented design, technical design, capturing requirements
Business Models Exploring methods that can be used to generate revenue within the game design
Statement on Teaching, Learning and Assessment
The seminars will assist students in developing an understanding of games for change and game design concepts. A minimum of 60% of class contact time will be spent on enquiry based project work. Workshops will be a mix of supervised and unsupervised practical activity
Teaching and Learning Work Loads
|Supervised Practical Activity||12|
|Unsupervised Practical Activity||12|
Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.
We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2017/18 , and may be subject to change for future years.