Professional Development for Commercial Practice


The student will develop advanced skills in the development of computer games concepts for client led and commercial ventures, evaluating how ideas and proposals should most effectively be approached and executed within the evolving professional landscape.


The aim of this Module is to enhance the student’s ability to synthesise a professional response to others' direction or requirements, and developing working practices and strategies to create the most effective end artefact.

Learning Outcomes

By the end of this module the student should be able to:

1.  Critically evaluate a client's requirements, and develop a strategic response.

2.   Develop effective presentations for the effective communication and exploration of these responses.

3.  Interpret feedback, direction and requirements that may impact on their practice through working with clients.

4.   Develop a conceptual game elements to a professional level.

Indicative Content

1 Concept Creation and construction

Identification of core professional game development elements and requirement.

2 Project Planning and Communication

Generate and communicate aims, objectives and goals in an effective manner.

3 Development

Plan, design and execute effective development methodologies.

4 Execution

Undertake project methods, development and completion requirements.

5 Evaluation

Appraise success of plan and execution.

6 Reflection

Reflect on process, activities and design decisions.

7 Technologies.

The new and evolving technologies in this discipline, and the manner in which they affect practice.

8 Critique

Contextualise the concept development and presentation process in a professional context.

Statement on Teaching, Learning and Assessment

Students will receive a series of lectures and seminars that will support their own project work. In these sessions sample briefs and project discussion form the core content, with the intention that students will evaluate these within the context of their own work and formulate responses and practices which develop and extend their own skills.

Teaching and Learning Work Loads

Total 200
Lecture 12
Tutorial/Seminar 24
Supervised Practical Activity 0
Unsupervised Practical Activity 0
Assessment 82
Independent 82

Guidance notes

Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.


We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2019/10 , and may be subject to change for future years.