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Module Catalogue

SCQF Level: 11  

Module Code: DES506

Credit Value: 60  

Year: 2017/8

Term: Term 3

School: School of Arts, Media and Games

Description

To develop the student’s ability to operate within a professional context and effectively argue in defence of their practice.

Aims

The aim of this Module is to provide the student with : To enable the student to bridge the gap between undergraduate study, and professional practice. The student will have the opportunity to appraise their own skills when set against a professional landscape, and will critically evaluate their experiences within industry relevant scenarios. Ultimately, the students will develop the ability to formulate – and defend - effective responses to the challenges faced by professional developers.

Learning Outcomes

By the end of this module the student should be able to:

1.  Appraise, assess and evaluate suitable methodological approaches to game development within a professional context.

2.  Critically defend their practice.

3.  Justify their role within a game development team.

Indicative Content

1 The game development lifecycle.

Team formation, concept pitch, concept document, game design document, product prototyping, production management, deadlines, resources.

2 Recording progress.

Individual and team logs and reports, meetings, minutes, agendas, presentations, communication technologies.

3 Interfacing with team members:

Identifying problems, conflict resolution, team building.

4 Reflection.

Professional practice, identifying strengths, weaknesses, opportunities and threats, analysing the development processes, reflecting and moving forward with the next project.

5 Artefact creation.

Software, hardware, game engines, tools.

6 Team management

Traditional and agile development techniques.

Statement on Teaching, Learning and Assessment

Students will be supported by a series of seminars and tutorials, individually mentored by subject specialists in their contribution towards a collaborative multi-disciplinary exercise in games development.

Teaching and Learning Work Loads

Total 600
Lecture 0
Tutorial/Seminar 24
Supervised Practical Activity 0
Unsupervised Practical Activity 0
Assessment 480
Independent 96

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Guidance notes:

Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.

Disclaimer: We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2017/18 , and may be subject to change for future years.

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