The student will develop advanced skills in the execution of computer games concepts, evaluating how ideas and proposals should most effectively be approached and executed within the evolving professional landscape.
The aim of this Module is to enhance the student’s ability to synthesise a professional response to any given game concept, and their strategies to create the most effective end artefact.
By the end of this module the student should be able to:
1. Critically evaluate and assess the key elements of professional game development.
2. Develop a game’s core conceptual elements to a professional level.
3. Develop presentations for the effective communication of these core elements.
4. Interpret feedback, direction and requirements that may impact on their practice through working in the professional landscape.
1 Concept Creation and construction.
Identification of core professional game development elements and requirement..
2 Project Planning
Generate aims, objectives and goals in an effective manner.
Plan, design and execute effective development methodologies.
Undertake project methods, development and completion requirements.
Appraise success of plan and execution.
Reflect on process, activities and design decisions.
The new and evolving technologies in this discipline, and the manner in which they affect practice.
Contextualise the concept development and presentation process in a professional context.
Teaching and Learning Work Loads
Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.
We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2019/20 , and may be subject to change for future years.