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Module Catalogue

SCQF Level: 11  

Module Code: DES504

Credit Value: 20  

Year: 2017/8

Term: Term 1

School: School of Arts, Media and Games

Description

The student will develop advanced skills in the execution of computer games concepts, evaluating how ideas and proposals should most effectively be approached and executed within the evolving professional landscape.

Aims

The aim of this Module is to enhance the student’s ability to synthesise a professional response to any given game concept, and their strategies to create the most effective end artefact.

Learning Outcomes

By the end of this module the student should be able to:

1.  Critically evaluate and assess the key elements of professional game development.

2.  Develop a game’s core conceptual elements to a professional level.

3.  Develop presentations for the effective communication of these core elements.

4.  Interpret feedback, direction and requirements that may impact on their practice through working in the professional landscape.

Indicative Content

1 Concept Creation and construction.

Identification of core professional game development elements and requirement..

2 Project Planning

Generate aims, objectives and goals in an effective manner.

3 Development

Plan, design and execute effective development methodologies.

4 Execution

Undertake project methods, development and completion requirements.

5 Evaluation

Appraise success of plan and execution.

6 Reflection

Reflect on process, activities and design decisions.

7 Technologies.

The new and evolving technologies in this discipline, and the manner in which they affect practice.

8 Critique

Contextualise the concept development and presentation process in a professional context.

Statement on Teaching, Learning and Assessment

Students will receive a series of lectures and seminars that will support their own project work. In these sessions sample briefs and project discussion form the core content, with the intention that students will evaluate these within the context of their own work and formulate responses and practices which develop and extend their own skills

Teaching and Learning Work Loads

Total 200
Lecture 12
Tutorial/Seminar 24
Supervised Practical Activity 0
Unsupervised Practical Activity 0
Assessment 82
Independent 82

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Guidance notes:

Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.

Disclaimer: We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2017/18 , and may be subject to change for future years.

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