User Interfaces and Interaction Design


Operating at the intersection of graphic design, interaction design, programming, and psychology, User Interface (UI) designers hold significant responsibility within game development teams and digital design studios. This module provides an opportunity for game design students to develop their practical and technical skills in UI design, whilst also developing their applied knowledge and understanding of underpinning theories and methodologies.


The aim of this module is to provide the student with the theoretical knowledge and practical skills necessary to develop effective user interfaces (UI) underpinned by appreciation of interaction design and user experience (UX) design.

Learning Outcomes

By the end of this module the student should be able to:

1.  Demonstrate an understanding of UI design practices, sensibilities, and theories

2.  Research audiences and platforms to inform UX design that supports effective communication, accessibility, and interaction

3.  Iteratively develop and test UI prototypes informed by knowledge and understanding of interaction design

Indicative Content

1 UX and UI

Considering user experience and the intersection with user interfaces. Examining the role of UX/UI designers in industry.

2 Interaction design

Discussing methodologies of interaction design and associated design disciplines such as human-computer interaction (HCI), user-centered design (UCD) and human factors.

3 Accessibility and inclusive design

Considering audience diversity and the need to design and develop accessible interfaces.

4 Game UI and menus

Diegetic, non-diegetic, meta, and spatial UI. Structuring menus for consistency, clarity, and effective communication with players.

5 Graphic design for interfaces

Graphic design principles and visual style considerations; skeuomorphism, flat design, hierarchy, composition.

6 Feedback

Interface animation, visual feedback, and audio feedback.

7 Controllers

Controller selection/design, control mapping, communicating controls to players.

8 Platforms

Understanding platforms - including mobile, console, PC, online, VR/AR/MR – and how platform selection interacts with UX and UI design.

Statement on Teaching, Learning and Assessment

In weeks 1-6 and 8-11 of the term, students will be supported by a series of ten x 1-hour lectures. Lectures will introduce students to the pertinent concepts and theories related to user interfaces and interaction design, as suggested under indicative content. In weeks 1-6 students will participate in six x 2-hour tutorials which will provide structured learning and practice around the design and evaluation of UI. In weeks 8-13, students will attend six x 2-hour supervised practicals. This time will be used to develop coursework with weekly opportunities for formative feedback from the module tutor. There will be no scheduled activities in week 7 for this module. The assessment will be a portfolio of work that demonstrates the student’s engagement with UI and interaction design. The portfolio should integrate evidence of both research/reading and practitioner reflection and evaluation.

Teaching and Learning Work Loads

Total 200
Lecture 10
Tutorial/Seminar 12
Supervised Practical Activity 12
Unsupervised Practical Activity 0
Assessment 80
Independent 86

Guidance notes

Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.


We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2019/10 , and may be subject to change for future years.