Level Design and Scripting | Abertay University

Level Design and Scripting


This module develops student skills in the use of game engines with an emphasis on the creation of game content and levels underpinned by level design theory and practice.


The aim of this module is to provide the student with the theoretical, practical, and technical knowledge required to utilise game engines and operate as an effective level designer.

Learning Outcomes

By the end of this module the student should be able to:

1.  Utilise core game engine functionality and tools for game development.

2.  Develop custom logic and entities for use in game development.

3.  Demonstrate an appreciation for level design theory through the development of game levels utilising a prominent game engine.

Indicative Content

1 Terminology and concepts

Common aspects and features of game engines.

2 Editing systems

Creating custom geometry, terrain etc. with in-engine tools.

3 Scripting game logic

Adding interaction to a level.

4 AI and pathing

Pathing techniques and movement logic.

5 Physics

Creating custom physics interactions.

6 Interface

Creating and editing user interfaces.

7 Content

Importing art and audio content.

8 Cameras

Working with cameras, animating and switching between cameras, cut-scenes.

9 Spatial and lighting design

Considering appropriate theories for spatial layout, composition, lighting etc.

10 User experience

Considering the user journey, playtesting, iteration.

Statement on Teaching, Learning and Assessment

Students will receive a series of front-loaded tutorial sessions that provide knowledge and guidance through the subject material. Practical sessions will be focused on activities and on developing coursework. Lectures will be used to introduce level design theories and best practices, highlight and discuss examples of good level design, and guide students towards further reading and study.

Teaching and Learning Work Loads

Total 200
Lecture 6
Tutorial/Seminar 6
Supervised Practical Activity 12
Unsupervised Practical Activity 12
Assessment 80
Independent 84

Guidance notes

Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.


We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2018/19 , and may be subject to change for future years.