Description
The module provides an introduction to computational thinking for students who want to work in the games industry. This module is for students who require knowledge of programming for their game design practice, but who are not primarily programmers and who have limited or no previous experience in programming.
Aims
The aim of this module is to introduce students to the core concepts of computer programming through practical examples within game engines.
Learning Outcomes
By the end of this module the student should be able to:
1. Demonstrate the use of core programming concepts.
2. Write computer programs for a specific purpose.
3. Demonstrate an ability to develop and implement code within a game engine, and communicate this work to colleagues.
Indicative Content
1 Introduction
An introduction to fundamental concepts of programming.
2 Expressions, variables and statements
Use and syntax of basic programming mechanisms.
3 Conditionals
Checking conditions and changing the behaviour of a program accordingly.
4 Repetition and Loops
Repeating code within a program
5 Functions
Create functions to perform tasks and operations within a program
6 Data structures
Introduce the concept of organising the data within a program through the use of basic data structures such as lists (arrays) and dictionaries (associative arrays)
7 Classes
Write and use program components that encapsulate data and functionality together
8 Modules
Use independently developed modules (libraries) to create additional functionality within a program
9 Files
Create and use data stored in external files
10 Engines
Demonstrate an awareness of available game engines and their applications
Teaching and Learning Work Loads
Teaching and Learning Method | Hours |
Lecture | 0 |
Tutorial/Seminar | 12 |
Practical Activity | 24 |
Assessment | 80 |
Independent | 84 |
Total | 200 |
Guidance notes
SCQF Level - The Scottish Credit and Qualifications Framework provides an indication of the complexity of award qualifications and associated learning and operates on an ascending numeric scale from Levels 1-12 with SCQF Level 10 equating to a Scottish undergraduate Honours degree.
Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.
Disclaimer
We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2021/22 , and may be subject to change for future years.