This module develops a critical understanding of the computer graphics programmable pipeline and various graphics techniques. Students will develop and evaluate techniques used to manipulate 3D graphics in real-time.
The aim of this module is to provide the student with the knowledge and core techniques necessary for creating real-time 3D graphics applications utilising the programmable pipeline.
By the end of this module the student should be able to:
1. Develop custom shaders.
2. Design and develop real-time 3D graphics applications, demonstrating use of the programmable pipeline.
3. Evaluate graphics programming techniques utilised.
1 Graphics programming
Introduction to the graphics programmable pipeline
Creation and use of shaders within the context of the programmable pipeline.
Develop applications and shaders which include topics such as lighting, vertex manipulation, post processing and tessellation.
Statement on Teaching, Learning and Assessment
Students will receive a series of lectures supported by laboratory sessions where applications will be developed and extended. Underpinning theory will be introduced in lectures and laboratory sessions will explore the application of theory through practical programming examples. Students will propose an application for their coursework and develop this application during the latter part of the laboratory sessions.
Teaching and Learning Work Loads
|Supervised Practical Activity||24|
|Unsupervised Practical Activity||0|
Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.
We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2017/18 , and may be subject to change for future years.