SCQF Level: 07
Module Code: CMP107
Credit Value: 20
Term: Term 2
School: School of Arts, Media and Games
The module provides varied content to allow students to contextualise software development within other subjects in computing, particularly computer security and web development. Within a wider context, it encourages students to consider and discuss social, ethical, professional and legal aspects.
The aim of this Module is to provide the student with : The aim of this Module is to provide the student with : An understanding of the context of software development (a) in terms of ethical, legal, social and professional issues related to the computing industry and the internet society, and (b) its links with web development and requirements for computer security.
By the end of this module the student should be able to:
1. Discuss the professional, ethical, social & legal contexts within which software development takes place, identifying relevant areas of application & applying exemplars of good development practice
2. Describe security issues relevant to software and its use, identifying and exemplifying how development practices can alleviate some of these issues
3. Describe the fundamentals of the operation of the internet and web standards and develop related web artefacts.
the pace of change; impact of modern technology on society and individuals; ethical guidelines for computer professionals - codes of conduct.
2 Computer Crime
Definition; examples including malware, hacking, identity theft, social engineering, phishing etc.
3 Computer Security
Threats and Vulnerabilities; the current state of computer security; securing networks, accounts and devices. Human aspects of cybersecurity.
4 Securing Software
Secure Software Development; the SSDLC; insecure code and how to avoid it; countermeasures to malicious code.
5 Privacy in the Information Society
Privacy principles, policies and risks; authentication and privacy; privacy on the web; email security; privacy impacts of emerging technologies (e.g. cloud, VoIP, RFC); the privacy/accountability dilemma.
6 Header 6
Data Protection Act, Computer Misuse Act, Copyright and Intellectual Property
7 Access, Accessibility and Usability
The digital divide; Enabling and Disabling through technology; accessibility standards; usability fundamentals. Usability vs Security.
8 Internet Fundamentals and Web Standards
HTTP and related protocols; benefits of web standards; W3C, Accessibility; regulating internet content; whose laws rule the web?
9 Web Development Fundamentals
Fundamentals of Mark up; structural elements; HTML5 and CSS; navigation; organising information; working with data stores.
10 Design for the future
Securing web sites and web traffic; Responsive web design
Statement on Teaching, Learning and Assessment
Lectorials will be used to introduce topics and content. Weekly seminars will be used for tutorial discussions; depending on class size these may be in smaller groups or plenary sessions. Case studies will be used wherever possible to provide realistic scenarios. Supervised laboratory sessions, in 2 hour slots, are used for computer based exercises and projects. A VLE will provide a gateway for students to access learning resources and related materials, keep a reflective journal and engage in discussions online. Class contact in feedback week (week 7) will be used for one-to-one journal reviews and feedback with discussion of progress (which may include peer review).
Teaching and Learning Work Loads
|Supervised Practical Activity||0|
|Unsupervised Practical Activity||0|
Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.