SCQF Level: 07
Module Code: CMP104
Credit Value: 20
Term: Term 1
School: School of Arts, Media and Games
Students will develop an understanding of software development, by learning to design and implement applications in C++. Fundamentals of classes and objects will be introduced as well as key features such as: class descriptions, constructors, methods and fields. Method implementation through assignment, selection control structures, iterative control structures and other statements will also be elucidated. Throughout the module, the quality of class design and the need for a professional approach to software development will be emphasised.
The aim of this Module is to provide the student with : the ability to plan, develop and test object–oriented computer programs for a range of routine programming problems.
By the end of this module the student should be able to:
1. Create and run programs written in an object-oriented programming language using an integrated development environment
2. Identify classes and solve routine programming problems
3. Create re-usable software routines in an object-oriented programming language.
4. Utilise standard class library functionality
1 Object oriented program development
Use an object oriented program development environment, creating source code, compilation, linking, execution de−bugging and development.
2 Introduction to OO!!!!
Read, understand and modify small object-oriented programs.
3 Programming constructs:
Make use of declarations, data types, assignment, operators, selection, iteration and functions for a range of programming problems.
4 Aggregate types
Arrays and algorithms − increased programming power. Storage, access and direct access to computer memory (pointers). Classes and structs.
5 Classes and Objects:
Develop software using class definitions, methods, data, constructors and instantiation. Create basic class inheritance structures within a software solution using two classes.
Encapsulating objects using public and private access modifiers
7 User Interface Design:
Introduction to UI, simplicity, learn-ability and prototyping
8 Program Development and Testing
Pseudo−code and step−wise refinement, use of functions as program units for organisation and also for efficiency. Objects, attributes and methods. Constructors. Test functionality and de-bugging of object-oriented software.
9 Modelling data
Use of typedefs, enumerated types, structs and static storage. Memory allocation.
Statement on Teaching, Learning and Assessment
The module is taught using a combination of lectures and practical sessions, which will include tutorials. These will introduce theoretical material and put it into practice through guided lab exercises. Students demonstrate their attainment of the learning outcomes through the submission of a portfolio of completed lab exercises.
Teaching and Learning Work Loads
|Supervised Practical Activity||28|
|Unsupervised Practical Activity||12|
Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.