Physical Digital Experiences | Abertay University

Physical Digital Experiences


People experience media, games, art and design in both the digital and physical world. Digital and physical spaces are explored, as are creative expressions associated with those spaces. Students are encourage to challenge definitions of audience, participant, user, reader, viewer and player and encouraged to contextualised these in relation to their own work and notions of author, maker, originator, writer, artist and designer.


The aim of this module is to engage students in critical thinking about the creative work they make in relation to expectations of its reception.

Learning Outcomes

By the end of this module the student should be able to:

1.  Challenge relationships and expressions relating to digital and physical space.

2.  Take and defend a critical position related to audience, participant, user, reader, viewer and player and author, maker, originator, writer, artist and designer.

3.  Design, develop and deploy a project that crosses digital and physical space.

Indicative Content

1 Audiences

Challenging the definition of audiences/ participants/ users in the contexts of games, digital art, commercial design projects and experimental installations.

2 Authorship

Encouraging students to challenge notions of authorship and define what is appropriate for them and the direction of their work.

3 Spatial contexts

Examine, explore and understand digital and physical spaces.

4 Creative contexts

Critical examination of the range of platforms for creative work, allowing the student to develop their skills and expertise in an area pertinent to their interests and long term goals.

Statement on Teaching, Learning and Assessment

Students will attend a series of lectorial sessions. Underpinning theory and concepts will be introduced and further reinforced through practice. Students will propose a project, develop and test it during the semester.

Teaching and Learning Work Loads

Total 200
Lecture 24
Tutorial/Seminar 0
Supervised Practical Activity 0
Unsupervised Practical Activity 0
Assessment 88
Independent 88

Guidance notes

Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.


We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2018/19 , and may be subject to change for future years.