This module is designed to enhance student’s conception of advanced art practices and time based animated sequences in relation to target audience, and their application of specialist animation techniques in a two or three dimensional animation sequence
The aim of this Module is to provide the student with the knowledge, skills and understanding to conceive, develop and produce a sophisticated artefact or expressive animated piece
By the end of this module the student should be able to:
1. Underpin creative practice with an understanding of the contextual, commercial, technological and creative issues in the chosen field of specialisation
2. Demonstrate the ability to iterate critique and evaluate the work throughout development and appropriately communicate concepts and/or ideas.
3. Utilise a range of traditional and/or digital techniques to conceive, develop and produce a sophisticated artefact or animation sequence
1 Modularity in Construction
Undertake studies in mesh construction that increase efficiency and reflect industry best practices.
2 Surface look development
Examine and development techniques to produce versatile surface rendering using 3d painting, 2d texture inputs and baking workflows.
3 Physically Based Rendering
Investigate and practice physically based rendering principles in a variety of contexts grounded in established standards commonly practiced in leading industries.
Study 3d digital form creation and pipeline workflows and tools reflective of industry practice.
5 Advanced Animation Techniques
Analyse theories relating to expression, including facial expression, body language and gesture. Interpret the relationship between these elements and verbal communication within animation examples.
6 Experimental Animation: Movement and Expression
Critically evaluate experimental animations which utilise movement, colour, and sound to express themes and ideas to a viewer. Interpret meaning and explore the application of such techniques in own work.
Statement on Teaching, Learning and Assessment
Students will attend 3 hours of class per week. Classes will be split into 1 hour lecture and 2 hour technical lab. Students will undertake and review practical activity each week. Students will present production material such as thumbnails, animatics or mesh blockouts mid semester for feedback. Final summative submission at the end of the semester will be an animation sequence or artefact which will be supported by a developmental portfolio/curated production diary which demonstrates creative and contextual development.
Teaching and Learning Work Loads
|Supervised Practical Activity||27|
|Unsupervised Practical Activity||0|
Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.
We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2018/19 , and may be subject to change for future years.