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Module Catalogue

SCQF Level: 09  

Module Code: ART305

Credit Value: 20  

Year: 2017/8

Term: Term 2

School: School of Arts, Media and Games

Description

This module is designed to enhance students conception of time based animated sequences in relation to target audience and their application of specialist animation techniques in a two or three dimensional animation sequence

Aims

The aim of this Module is to provide the student with the knowledge, skills and understanding to conceive, develop and produce a sophisticated and expressive animated piece

Learning Outcomes

By the end of this module the student should be able to:

1.  Underpin creative practice with an understanding of the contextual, commercial, technological and creative issues in the chosen field of specialisation

2.  Demonstrate the ability to iterate critique and evaluate the work throughout development and appropriately communicate concepts and/or ideas.

3.  Utilise a range of traditional and/or digital techniques to conceive, develop and produce a sophisticated animation sequence

Indicative Content

1 Force and Action

Undertake studies of the human figure in motion and in life drawing to inform design and animation processes

2 Space, Light and Atmosphere

Undertake drawn studies of interior and exterior spaces to inform staging, lighting and atmosphere in illustrations and concept drawings for animation.

3 Character and Personality: Acting for Animation

Analyse and apply theories of acting and their relation to creation of character and personality in humanoid and anthropomorphised characters

4 Experimental Animation: Movement and Expression

Critically evaluate experimental animations which utilise movement, colour, and sound to express themes and ideas to a viewer. Interpret meaning and explore the application of such techniques in own work.

5 Empathy and Narrative Development

Identify and interpret tools and techniques used by screen writers and animators to create empathy in order to engage an audience

6 Commercial Animation and the Animation Auteur

Examine and compare the production and creative environment surrounding commercial animation practices and auteur animation development

7 Advanced Animation Techniques

Analyse theories relating to expression, including facial expression, body language and gesture. Interpret the relationship between these elements and verbal communication within animation examples.

Statement on Teaching, Learning and Assessment

Students will attend 3 hours of class per week. For three of the weeks, 3 hour practical workshops and drawing studio sessions will make up class content. For nine weeks, classes will be split into 1 hour lecture and 2 hour technical lab. Students will undertake and review practical activity each week. Students will present production material such as thumbnails and animatics mid semester for feedback. Final summative submission at the end of the semester will be an animation sequence which will be supported by a developmental portfolio/curated production diary which demonstrates creative and contextual development.

Teaching and Learning Work Loads

Total 200
Lecture 9
Tutorial/Seminar 0
Supervised Practical Activity 27
Unsupervised Practical Activity 0
Assessment 82
Independent 82

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Guidance notes:

Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.

Disclaimer: We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2017/18 , and may be subject to change for future years.

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