Computer Arts Practice | Abertay University

Computer Arts Practice


This module will support the development of a specialist area of practice by challenging the student to design and undertake a creative project focussing on the enhancement of their understanding of the chosen specialisation. Students will use this project as a vehicle to hone their fundamental artistic, design and technical skills which underpin their chosen specialisation. Students will lead, with module tutor support, project planning, scope and project expectations leading to a finalised portfolio of work.


To provide students with a key knowledge and skills to plan, manage and complete a project that develops their subject specialist skillset towards a professional level.

Learning Outcomes

By the end of this module the student should be able to:

1.  Plan, develop and undertake a specialist project which recognises key strengths and addresses skill gaps.

2.  Research and synthesise industry resources, production methods and professional practices during project development in order to advance specialist knowledge and practice.

3.  Engage and contribute professionally to a community of practice sharing practical processes and providing constructive critique to the work of peers.

4.  Disseminate, defend and reflect upon a set of creative outcomes demonstrates advancement of practice in the chosen specialist area.

Indicative Content

1 Production methods:

Analysis of key production methods and pipelines utilised by the creative sector.

2 Professional Contexts:

Introduction to the vital components of obtaining professional recognition and gainful employment.

3 Project Planning:

Insight and implementation of planning for project development and delivery.

4 Reflective Practice:

Form essential reflective discussions of the self by recognising and logging practice and processes used past and present.

5 Peer Feedback:

Critically evaluate the work of your peers using formal language to form practical, constructive advice.

6 Project Expectation Management

Review and evaluate project objectives at different stages to manage expectations for project delivery.

7 Specialist Practice

Evaluate the methods and techniques of relevant professionals in creative fields synonymous to the project. Extract valuable information and implement in project development.

Statement on Teaching, Learning and Assessment

Students will take part in a series of lectures and seminar discussions supported by practical lab sessions. In the lab sessions students will focus on project planning and process of project discussion. Underpinning theory and concepts will be introduced in lectures and further reinforced through the practical sessions also. Throughout the module students will share work and will contribute constructively to feedback upon the work of their peers to form a community of practice. Towards the middle of the module, students will propose a completed project brief for their coursework. At the end of the module, students will submit a portfolio of work which demonstrates the culmination of their project.

Teaching and Learning Work Loads

Total 200
Lecture 12
Tutorial/Seminar 0
Supervised Practical Activity 24
Unsupervised Practical Activity 0
Assessment 82
Independent 82

Guidance notes

Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.


We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2018/19 , and may be subject to change for future years.