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Module Catalogue

SCQF Level: 08  

Module Code: ART202

Credit Value: 20  

Year: 2017/8

Term: Term 1

School: School of Arts, Media and Games

Description

This module develops abilities and awareness within the field of 3D art asset creation, and in doing so equips students to develop their own strategies for independent learning within this broad subject area.

Aims

The aim of this Module is to provide the student with the ability to identify and utilise appropriate 3D techniques and processes in the creation of artefacts for Games, Illustration, Animation, Digital Media and 3D Prints.

Learning Outcomes

By the end of this module the student should be able to:

1.  Discover and explore the opportunities, terminologies and techniques offered by 3D Digital modelling, rendering software and advanced technologies.

2.  Create 3D digital assets for specific underlying developmental and artistic goals.

3.  Scrutinise the use of 3D Production methods and technologies in the development of narrative concepts.

4.  Dissect environmental, architectural and product design inspiration to enhance the authenticity and inform the creation of virtual environments.

5.  Develop a broad awareness of any future technologies and developments that are likely to present opportunities for innovation, or otherwise impact on their own practice.

Indicative Content

1 Polygon Modelling

Core Polygon modelling techniques for the creation of digital or analogue artefacts.

2 NURBS modelling

Core NURBS modelling techniques for the creation of digital or analogue artefacts.

3 Textures and materials

The use of textures and materials for specific processes and goals.

4 Lighting and Camera implementation.

Explanation of the properties of light and lighting/camera set-up

5 Virtual Environments

Creation of 3D environments, displaying an awareness of form, function and design.

6 Implementation

Implementation and application of 3D processes within the development and realisation of creativity, conceptualisation and imagination.

7 Technologies.

The new and evolving technologies in this discipline, and the manner in which they affect practice.

8 Interpretation

Demonstrate visual analysis skills as they flow into visual interpretation.

Statement on Teaching, Learning and Assessment

Students will receive a series of practical laboratory sessions supported by lectures. In the laboratory sessions sample art and artefacts will be provided with the intention that students will evaluate these within the context of their own work and formulate responses and practices which develop and extend their skills. Underpinning theory and concepts will be introduced in lectures and further reinforced through the practical sessions.

Teaching and Learning Work Loads

Total 200
Lecture 12
Tutorial/Seminar 0
Supervised Practical Activity 24
Unsupervised Practical Activity 0
Assessment 82
Independent 82

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Guidance notes:

Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.

Disclaimer: We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2017/18 , and may be subject to change for future years.

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