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Module Catalogue

SCQF Level: 07  

Module Code: ART104

Credit Value: 20  

Year: 2017/8

Term: Term 2

School: School of Arts, Media and Games

Description

In 3D Digital design, the student will be introduced to foundational 3D techniques such as modelling, texturing and lighting, to help conceive and design many types of 3D asset which can be assembled and used to create ‘proof-of-concept’ demonstration videos, making their ideas visually enticing and understandable to applicable audiences.

Aims

The aim of this module is to introduce students to the fundamental principles of 3D digital design for a range of image making purposes. Students will use these skills and processes to execute a project which demonstrates their ability to utilise their developing 3D skills to prototype and visualise concepts and ideas.

Learning Outcomes

By the end of this module the student should be able to:

1.  Source and interrogate a range of visual materials and evaluate their application to the development of new creative concepts

2.  Identify and apply a range of concept development processes pertinent to the incubation and refinement of new ideas.

3.  Identify and apply relevant 3D production techniques in the interpretation and realisation of design concepts as digital assets.

4.  Prepare and present a polished project portfolio which communicates the ability to prototype and visualise ideas as 3 dimensional representations.

Indicative Content

1 3D Design Contexts:

Understand the formal elements of form and space through study of art histories relative to 3D digital design including sculpture, architecture, spatial arts and virtual spaces.

2 Principles of 3D Design:

Employ principle concepts of 3D design from traditional, contemporary and industrial backgrounds.

3 Drawing for Design:

Employ drawing techniques which help communicate ideas clearly

4 Fundamental Processes of 3D Design:

Utilise key processes, methods and pipelines relative to 3D digital design and asset production.

5 Rendering for 3D Digital Design:

Understand and employ basic rendering methods which can be used as a tool in the concept development process.

6 Exporting and migration for 3D Digital Design:

Review and evaluate methods for passing projects between software packages

7 Visual Prototyping:

Arrange and assemble 3D assets to prove concepts, developed through a process of iteration.

8 Image post-processing and clean-up for 3D Digital Design:

Export rendered images and moving images for post processing in alternative software packages to further enhance the proof-of-concept objective.

Statement on Teaching, Learning and Assessment

Students will receive a series of lectures which are supported by interactive practical lab sessions. In the lab sessions, students will be given a range of practical demonstrations and interactive learning tutorials. The underpinning theory, concepts and contexts will be introduced in lectures or seminars and further reinforced through the practical sessions. Towards the middle of the module, students will propose a coursework project idea for their coursework with supporting sketchbook designs for feedback. At the end of the semester, students will present fully realised 3D visualisations of their proposed projects in the form of still or moving image as appropriate to the project brief.

Teaching and Learning Work Loads

Total 200
Lecture 12
Tutorial/Seminar 0
Supervised Practical Activity 24
Unsupervised Practical Activity 0
Assessment 82
Independent 82

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Guidance notes:

Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.

Disclaimer: We make every effort to ensure that the information on our website is accurate but it is possible that some changes may occur prior to the academic year of entry. The modules listed in this catalogue are offered subject to availability during academic year 2017/18 , and may be subject to change for future years.

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