SCQF Level: 07
Module Code: ART101
Credit Value: 20
Term: Term 1
School: School of Arts, Media and Games
This module will focus on developing the student’s observational and creative skills, building their visual language and introducing an awareness of learning through making. Within a cultural context the student will consider the conceptual, technical and aesthetic elements at play in creating both traditional and digital imagery, reflecting on contemporary and historical arts practice.
The aim of this Module is to provide the student with the foundation knowledge and skills needed to understand, apply and communicate, within a cultural context, the conceptual, technical and aesthetic factors used within traditional and digital visualisation.
By the end of this module the student should be able to:
1. Explore, analyse and discuss the principals of visual arts, understanding and applying appropriate language within traditional and digital mediums.
2. Apply and develop this knowledge through practical making, experimenting with traditional techniques and digital mediums to demonstrate understanding of research-led practice.
3. Communicate conceptual knowledge and practical techniques through critical making in both physical and virtual domains.
Discuss and explore the impact of digital art in contemporary popular culture and art.
Discuss and explore the impact of historical visual arts practice on contemporary culture and art.
Discuss the principals of research-led practice and the impact of learning through making.
Practice traditional life drawing/observational skills, in relation to form and composition, proportion and measuring, media and technique, structure and anatomy, and developing a visual language.
Analysis and practice the technical and aesthetic factors central to the creation of digital imagery and how they can be used to challenge the traditional concepts of image making.
Explore visual perception and the use of visual cues to engage, articulate and communicate ideas through imagery.
Analyse and interpret a project brief and generate relevant creative explorations and solutions which communicate your findings, supported by sketchbook evidence of research.
Discuss and apply presentation techniques.
Statement on Teaching, Learning and Assessment
Students will be supported by a combination of 12 x 3 hour slots. Weekly this will typically be either a 1-hour lecture followed by 2-hour studio practice, or by a 3-hour studio based activity. Students will be provided with practical assignments that will inform the development of this portfolio over the course of the semester.
Teaching and Learning Work Loads
|Supervised Practical Activity||30|
|Unsupervised Practical Activity||0|
Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.