SCQF Level: 06
Module Code: AHD015
Credit Value: 20
Term: Term 2
School: School of Arts, Media and Games
The purpose of this module is to introduce fundamental computer science concepts including problem decomposition, algorithm developement, engineering solutions.
The aim of this module is to provide the student with a basic understanding of programming concepts and problem solving through simple application development.
By the end of this module the student should be able to:
1. Demonstrate an ability to understand basic computing concepts.
2. Demonstrate an ability to solve simple problems through software design.
3. Demonstrate an ability to understand software development for different platforms.
1 Programming Fundamentals
An introduction covering the basic principles of programming and software design. Will include coverage of the terminology and implementation of fundamental programming components such as events functions and variables.
2 Computer Platforms
Understanding the specific strengths and limitations of various computer platforms.
3 Applications and Cloud Software
Databases, spreadsheets and cloud software.
4 Historical aspects of computing and issues.
Background, social issues, security and privacy.
Statement on Teaching, Learning and Assessment
At least 60% of class contact time will be spent on enquiry based project work, as students work on progressive stages of a project culminating in an assessed portfolio of work. Workshops will facilitate students in the application and synthesis of knowledge and skills appropriate for the level.
Teaching and Learning Work Loads
|Supervised Practical Activity||0|
|Unsupervised Practical Activity||0|
Credit Value – The total value of SCQF credits for the module. 20 credits are the equivalent of 10 ECTS credits. A full-time student should normally register for 60 SCQF credits per semester.